Work in progress! This document is currently being compiled and edited. Contents may not be fully complete.

Gaea introduces a comprehensive erosion node, simply called Erosion. It provides sophisticated erosion with a very easy to use interface. The Erosion node provides control over the scale, where you can choose the size of the largest erosion feature, as well as the overall scale of the terrain.

The Erosion node’s algorithm addresses one of the biggest problems in digital erosion: it preserves features across different resolutions. This means that a 512 x 512 preview build will maintain essential parity for all major erosion features with a high resolution 4K or 8K build. You no longer need to guess the output type.

The algorithm also creates exquisite flows with naturalistic curves, never before been seen in digital erosion.


Node Properties
SettingDescription
DurationTODO
Rock SoftnessTODO
StrengthTODO
DowncuttingTODO
InhibitionTODO
Base LevelTODO
Real ScaleTODO
Feature ScaleTODO
Terrain ScaleAvailable when Real Scale is turned Off
VerticalityAvailable when Real Scale is turned Off
VolumeTODO
DebrisTODO
RiversTODO
DepthAvailable when Rivers is turned On
SeedThe randomization pattern or seed for the node's process.
Process ModeTODO
Linear : TODO
Hybrid : TODO
Parallel : TODO
Parallel Speed* Parallel Speed option is available when Parallel Process Mode is selected.*
1X : TODO
2X : TODO
3X : TODO
4X : TODO
Mask* Mask option is available when Linear Process Mode is selected.*
Erosion Strength : TODO
Rock Softness : TODO
Precipitation Amount : TODO
None : TODO
Agressive ModeTODO