Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The new Fx node is pretty much the same as the Post Process Stack, but in node form. It is often a process of trial and error where am adjustment node would need to be replaced with another. Sometimes the node would need to be chained with another.

The Fx node makes that process easier by combining all the common adjustments inside a single node and allowing you to toggle them on and off. Additionally, it has its own Post Process Stack so you can apply further adjustments.


Post Process

AutolevelAutomatically levels the terrain where the heights are proportionately distributed between the highest and lowest points.
EqualizeEqualizes the terrain where the heights are linearly distributed between the highest and lowest.
LogApplies logarithmic scaling that bulks up the terrain.
InvertInverts the terrain.
AbsAbs node modifies the terrain by eliminating values that are either higher or lower than the value.
BlurApplies Blur to the terrain.
ClampThe terrain is proportionally reduced in height.
ClipThe terrain is clipped beyond the extents provided.
RaiseRaises the terrain by the specified amount.
MultiplierMultiplier is the amount by which terrain is raised.
ShaperBulks up or bulks down the output.
Flip Gamma

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This documentation is licensed under the MIT License, a very permissive open-source license.