The documentation is being updated for version 1.3. Some sections may be incomplete.
Fluvial erosion is a "secondary" erosion. It is most useful when applied on top of an already eroded surface, or when you need light erosion where carving is more important than sedimentation.
Properties
Duration | The number of erosion cycles to simulate. Usually 200 is sufficient. |
Power | The strength of the erosion. |
Granularity | Whether debris should be fine like dust, or coarse like rocks and even boulders. |
BasLen | The sub-simulation length of each particle. |
Radius | The area affected by each particle. |
Random | The randomness of each particle's motion. |
Seed | The randomization pattern or seed for the node's process. |
Erosion HydroThis node uses Parallel Processing. See this link if you encounter grid-like artifacts in this node.
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This documentation is licensed under the MIT License, a very permissive open-source license.