The Cracks primitive creates large cracked patterns on a flat base. You can use it mask other nodes, or to subtract it from other primitives using the Combine node.
|Scale||The overall size of the cracked pattern.|
|Depth||The depth of the cracks. It also widens the cracks.|
|Seed||The randomization pattern or seed for the node's process.|
|Hard Cracks||When enabled, the edges of the cracks are not refined, and may show aliasing. This may be useful if the softer edges create artifacts in other nodes.|
|Scale X||The non-uniform scale on the X axis.|
|Scale Y||The non-uniform scale on the Y axis.|