Warp is a more powerful version of Displace. It can take the terrain and "warp" the shape creating more organic shapes. In terrains it can help create more believable shapes or alter simple shapes into a more complex formation. In masks, it can help create breakups that can make a linear mask more random and chaotic without losing its general shape.
Comparison to Displace
Unlike Displace, Warp uses a more complex algorithm while being significantly faster. (Up 60x in many situations)
By using vector fields, the warping created by this node result in more comprehensive shapes without creating directional tearing or over-stretching the original shape.
Warp as a Post Process
Warp is also built into the Post Process Stack for easy access.
Properties
Noise | |
Size | |
Strength | |
Z-scale | |
Warp Source | Perlin FBMUsed for varied noise. Voronoi R Voronoi PThe default look for this geo-variant, suitable for creating mountains. Voronoi AA mix between P and M. Voronoi SIndividual mountains with fully separated boundaries. Voronoi MFavors the strongest cell; good for creating a big mountain slope. Voronoi DFavors ridges over cell centers. |
Perturbation | |
Complexity | |
Roughness | |
Normalized | |
Edge behaviour | Edge MirrorEdge pixels are mirrored. |
Modulation | |
Modulation direction | |
Seed | The randomization pattern or seed for the node's process. |
Iterative | |
Iterations | |
Mode |
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This documentation is licensed under the MIT License, a very permissive open-source license.