The documentation is being updated for version 1.3. Some sections may be incomplete.
The Displace node distorts the input terrain using either built-in noises, or a custom input that you can provide. Displacement is a very useful way of adding perturbances and natural looking imperfections to terrains.
If you need a bit of roughness on the terrain without altering the general shape, use Vertical displacement with lower scale and higher complexity.
Properties
Displacement | |
Method | StandardDisplacement on the horizontal (X) and vertical (Y) axes. VerticalAltitude displacement on the height (Z) axis. RuggedStrong displacement on the horizontal (X) and vertical (Y) axes. |
Uniform | When enabled, the Strength slider's value applies to both the horizontal (X) and vertical (Y) axes. |
Strength | The strength of the displacement. When Uniform is turned off, this controls the displacement for the horizontal (X) axis. |
Strength Vertical | Available when Uniform is turned Off This controls the displacement for the vertical (Y) axis. |
Noise | |
Scale | The scale of the internal noise. |
Complexity | The complexity (octaves) of the internal noise. |
Seed | The randomization pattern or seed for the node's process. |
Iterative | |
Iterations | Number of times the displacement is applied repeatedly. This can help create more elaborate displacement effects. |
Rotate | The direction of the displacement. |
High Quality | When enabled, higher quality displacement is used to prevent directional stretching. This may take longer to process. |
Transform | |
X | Displacement on the X axis. |
Y | Displacement on the Y axis. |
Scale X | The non-uniform scale on the X axis. |
Scale Y | The non-uniform scale on the Y axis. |
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This documentation is licensed under the MIT License, a very permissive open-source license.