The documentation is being updated for version 1.3. Some sections may be incomplete.
The Displace node distorts the input terrain using either built-in noises, or a custom input that you can provide. Displacement is a very useful way of adding perturbances and natural looking imperfections to terrains.
If you need a bit of roughness on the terrain without altering the general shape, use Vertical displacement with lower scale and higher complexity.
Properties
Displacement | |
| Method | StandardDisplacement on the horizontal (X) and vertical (Y) axes. VerticalAltitude displacement on the height (Z) axis. RuggedStrong displacement on the horizontal (X) and vertical (Y) axes. |
| Uniform | When enabled, the Strength slider's value applies to both the horizontal (X) and vertical (Y) axes. |
| Strength | The strength of the displacement. When Uniform is turned off, this controls the displacement for the horizontal (X) axis. |
| Strength Vertical | Available when Uniform is turned Off This controls the displacement for the vertical (Y) axis. |
Noise | |
| Scale | The scale of the internal noise. |
| Complexity | The complexity (octaves) of the internal noise. |
| Seed | The randomization pattern or seed for the node's process. |
Iterative | |
| Iterations | Number of times the displacement is applied repeatedly. This can help create more elaborate displacement effects. |
| Rotate | The direction of the displacement. |
| High Quality | When enabled, higher quality displacement is used to prevent directional stretching. This may take longer to process. |
Transform | |
| X | Displacement on the X axis. |
| Y | Displacement on the Y axis. |
| Scale X | The non-uniform scale on the X axis. |
| Scale Y | The non-uniform scale on the Y axis. |

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This documentation is licensed under the MIT License, a very permissive open-source license.
