Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The Displace node distorts the input terrain using either built-in noises, or a custom input that you can provide. Displacement is a very useful way of adding perturbances and natural looking imperfections to terrains.

If you need a bit of roughness on the terrain without altering the general shape, use Vertical displacement with lower scale and higher complexity.



StandardDisplacement on the horizontal (X) and vertical (Y) axes. VerticalAltitude displacement on the height (Z) axis. RuggedStrong displacement on the horizontal (X) and vertical (Y) axes.
UniformWhen enabled, the Strength slider's value applies to both the horizontal (X) and vertical (Y) axes.
Strength The strength of the displacement. When Uniform is turned off, this controls the displacement for the horizontal (X) axis.
Strength Vertical Available when Uniform is turned Off This controls the displacement for the vertical (Y) axis.


Scale The scale of the internal noise.
Complexity The complexity (octaves) of the internal noise.
Seed The randomization pattern or seed for the node's process.


Iterations Number of times the displacement is applied repeatedly. This can help create more elaborate displacement effects.
Rotate The direction of the displacement.
High Quality When enabled, higher quality displacement is used to prevent directional stretching. This may take longer to process.


X Displacement on the X axis.
Y Displacement on the Y axis.
Scale X The non-uniform scale on the X axis.
Scale Y The non-uniform scale on the Y axis.
Worselands DWarp

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This documentation is licensed under the MIT License, a very permissive open-source license.