With this technique, you can emphasize rocky erosion to a very high degree. The key here is to not use the output directly. Instead, use the Erosion output to modify the terrain.
First we start with an eroded mountain that has been terraced. We use the terracing to create obstacles for the erosion process. As it erodes the terraces, specific sediment shapes will be formed.
Next we erode the terrain using very high settings. Random Sedimentation is quite important. We use Selective Processing so only the top gets eroded completely and ejecta from the top falls all the way down in rocky lumps.
Then we turn on the Diff
blend mode in the Post Process Stack. The output will be the difference between the original terraced terrain and the erosion output, giving us a terrain formed from just the rocky material and broken terraces.
Finally, we use Combine to subtract the erosion output from the terraced terrain. This leaves us with a rocky, craggy mountain that exposes some terraces yet also features a lot of rocky deposits.
Slanted Terraces Terrain Folding without the Fold Node
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