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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

If you want to create water flows, similar to what you might find at a beach, you can fake them using Erosion.

First, we set up a SlopeNoise and erode it. The Erosion settings of high downcutting values (all 3 sliders) promote wider, sandier flows.

Then we create a Perlin with low octaves and clamp it down to a flat-ish state.

Finally, subtract the Wear map from the Perlin.

Draw to Modify Multipass Erosion




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This documentation is licensed under the MIT License, a very permissive open-source license.