The documentation is being updated for version 1.3. Some sections may be incomplete.
Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.
Properties
Perlin | |
Scale | The scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes. |
Octaves | The number of noise octaves. Higher values create more complexity. |
Noise | FBMUse for varied noise. RidgedUse for sharp ridges. BillowyUse for lower, more bulbous shapes. |
Seed | The randomization pattern or seed for the node's process. |
Warp | |
Perturb | NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping. |
Warp Frequency | Frequency of the warp. Higher numbers create stronger warping. |
Warp Amplitude | The strength of the warping applied to the base noise. |
Warp Octaves | The complexity of the warping shape. |
Transform | |
Scale X | The non-uniform scale of the X axis. |
Scale Y | The non-uniform scale of the Y axis. |
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This documentation is licensed under the MIT License, a very permissive open-source license.