Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.



ScaleThe scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes.
OctavesThe number of noise octaves. Higher values create more complexity.
FBMUse for varied noise. RidgedUse for sharp ridges. BillowyUse for lower, more bulbous shapes.
SeedThe randomization pattern or seed for the node's process.


NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping.
Warp FrequencyFrequency of the warp. Higher numbers create stronger warping.
Warp AmplitudeThe strength of the warping applied to the base noise.
Warp OctavesThe complexity of the warping shape.


Scale XThe non-uniform scale of the X axis.
Scale YThe non-uniform scale of the Y axis.
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This documentation is licensed under the MIT License, a very permissive open-source license.