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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.

Properties

Fractal

Noise type
FBMUse for varied noise. BillowyUse for lower, more bulbous shapes. RidgedUse for sharp shapes.
Auto octavesAutomatically sets the octaves.
OctavesNumber of octaves, higher values create more complexity.
Largescale sizeSets the scale of the shape. Higher value creates larger shapes, lower value creates noisier shapes.
Feature size
RoughnessLower value creates smoother shapes, higher value creates rough shapes.
Edge smoothingSmoothes the shape of the terrain.
SeedThe randomization pattern or seed for the node's process.

Variation

Variation type
Variation
Smoothness
Variation contrast
Damping
Bias

Warp

Perturb
NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping.
Relative warp size
Warp strength
Warp complexity
Warp roughness
Warp attenuation
Warp iterations
Mask Perlin




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This documentation is licensed under the MIT License, a very permissive open-source license.