The documentation is being updated for version 1.3. Some sections may be incomplete.
MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.
Properties
Fractal | |
| Noise type | FBMUse for varied noise. BillowyUse for lower, more bulbous shapes. RidgedUse for sharp shapes. |
| Auto octaves | Automatically sets the octaves. |
| Octaves | Number of octaves, higher values create more complexity. |
| Largescale size | Sets the scale of the shape. Higher value creates larger shapes, lower value creates noisier shapes. |
| Feature size | |
| Roughness | Lower value creates smoother shapes, higher value creates rough shapes. |
| Edge smoothing | Smoothes the shape of the terrain. |
| Seed | The randomization pattern or seed for the node's process. |
Variation | |
| Variation type | |
| Variation | |
| Smoothness | |
| Variation contrast | |
| Damping | |
| Bias | |
Warp | |
| Perturb | NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping. |
| Relative warp size | |
| Warp strength | |
| Warp complexity | |
| Warp roughness | |
| Warp attenuation | |
| Warp iterations | |

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This documentation is licensed under the MIT License, a very permissive open-source license.
