The documentation is being updated for version 1.3. Some sections may be incomplete.
MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.
Properties
Fractal | |
Noise type | FBMUse for varied noise. BillowyUse for lower, more bulbous shapes. RidgedUse for sharp shapes. |
Auto octaves | Automatically sets the octaves. |
Octaves | Number of octaves, higher values create more complexity. |
Largescale size | Sets the scale of the shape. Higher value creates larger shapes, lower value creates noisier shapes. |
Feature size | |
Roughness | Lower value creates smoother shapes, higher value creates rough shapes. |
Edge smoothing | Smoothes the shape of the terrain. |
Seed | The randomization pattern or seed for the node's process. |
Variation | |
Variation type | |
Variation | |
Smoothness | |
Variation contrast | |
Damping | |
Bias | |
Warp | |
Perturb | NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping. |
Relative warp size | |
Warp strength | |
Warp complexity | |
Warp roughness | |
Warp attenuation | |
Warp iterations |
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This documentation is licensed under the MIT License, a very permissive open-source license.