The documentation is being updated for version 1.3. Some sections may be incomplete.
ThermalShaper is a fast and effective way of condensing and coalescing shapes similar to what Shaper does, but in a way where it is in line with what Thermal Erosion does to a terrain.
You can use it to create smoother ridges, or even bulk up a terrain without creating bulbous shapes. ThermalShaper works very well with Rivers.
Properties
Influence | The influence of the shaping on the input terrain. Mid-values can give you good balance between the stark shape and the original terrain. |
Shape | Negative values will condense the terrain into concise, sharp ridges, while positive values will bulk up the terrain by adding bulge. |
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This documentation is licensed under the MIT License, a very permissive open-source license.