The Shaper node can bulk up, or bulk down, a terrain. Shaper is mainly created to add more "body" to landscape before eroding to avoid a
人 look after eroding. Usually, if you erode a
Λ shape, you get
人 shape. If you apply Shaper, the pre-erosion shape becomes a
∩ shape, and after eroding it will be
Λ, retaining the bulk in higher altitudes.
Shaper also lets you work in "local areas" so the effect is applied non-uniformly to the terrain. Additionally, you can also preserve fine details.
|Shape||Negative values will bulk down the shape, while positive values will bulk up the shape.|
|Maintain fine details||When enabled, finer detail is preserved regardless of shape changes.|