The documentation is being updated for version 1.3. Some sections may be incomplete.
Recurve is a curvature-based expander node. It can inflate and/or deflate the terrain to create stronger slopes and larger, softer formations from a given noise or terrain.
Despite appearances, Recurve's output is very sensitive to subtle changes in the source heightfield. For example, if prior to Recurve you apply MicroErosion or Breaker, then Recurve will create a very specific flow pattern on those grooves and valleys.
Properties
Mode | |
Power | The strength of the inflate/deflate operation. Higher values cause drastic shifts in shape formation. |
Scale | The amount of details to preserve. Higher values cause more prominent shapes to form. |
Duration | Number of operations to repeat. |
Degrees | The angle of the recurve. |
Inflate | Whether to inflate the terrain. Off deflates the terrain. |
Preserve Fidelity | This creates a fixed recurve shape at any resolution. |
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This documentation is licensed under the MIT License, a very permissive open-source license.