The documentation is being updated for version 1.3. Some sections may be incomplete.
FractalTerraces creates terraces or stratification of the terrain. The node is fractal in nature, and terracing is performed in multiple octaves giving you a very high level of detail.
You get detailed control over the edge shape, uniformity, rock hardness, and overall character of the terracing.
Properties
Terracing | |
Mode | ClassicThe old method of generating Fractal Terraces. It provides fewer options, and is mainly provided for backward compatibility with older projects. ImprovedThe new default method. It provides detailed control over the fractal shape. |
Spacing | The space between two terraces. |
Octaves | The number of terraces to generate, including subtle sub-terraces based on the space value above. |
Intensity | The strength of the terracing process. Higher intensities flatten the terrace. |
Shape | The general shape of the terraces. Lower values create steeper terraces that are closer to the terrain's bulk, while higher create smoother terraces that protrude outward. |
Seed | The randomization pattern or seed for the node's process. |
Advanced | |
Shapes Separation | |
Macro Octaves | |
Micro Shape | |
Character | |
Thickness Uniformity | |
Hardness Uniformity | |
Strata Details |
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This documentation is licensed under the MIT License, a very permissive open-source license.