Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Range does for mountain ranges what Mountain does for hero mountains. The Range primitive quickly sets up an entire mountain terrain with shapes highly optimized for eroding large scale landscapes.

Range comes in two flavors: High Altitude, which generates taller mountains with little to no ground area; and With Base, which creates more rugged but expansive areas nearly 4x the size of High Altitude. The latter is very useful for heavy erosion to create vast mountainscapes. The former is better suited for being "up in the mountains".

The With Base option may not look much, but it can produce beautiful results when processed with Erosion.

High Altitude: A closer 'crop' of a mountainous area at higher altitudes. This includes the larger slopes and peaks, but not the base of the mountain.

With Base: A wider 'crop' of a mountain chain showing multiple peaks and the valleys and fields between them.

Range (in both forms) is best eroded with two Erosion nodes. One that erodes the entire environment lightly with no downcutting, and another that applies erosion with medium downcutting but is Biased to the top 20-30% of the altitude in the Selective Processing options.


Mountain Range

High AltitudeCreates the higher mountain range areas closer to the peaks. With BaseCreates vast mountainscapes with more rugged features.
Scale The scale of the mountain range. Higher values create more peaks.
Height The height of the highest peak.
Definition Enhances the smaller details of the mountain shape.
Chaos Creates randomized shapes that break up the monotony of the base shape.
Seed The randomization pattern or seed for the node's process.

Advanced settings

Scale X The non-uniform scale on the X axis.
Scale Y The non-uniform scale on the Y axis.
Plates Ridge

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This documentation is licensed under the MIT License, a very permissive open-source license.