The documentation is being updated for version 1.3. Some sections may be incomplete.
Mountain is one of the most versatile primitives in Gaea. It uses a modulated Voronoi pattern and distortions to create realistic mountain shapes, ready for further modification and erosion.
For simple results, such as distant mountains that don't require much detail, you can create a Mountain primitive with a scale of your choice and add the Erosion node. This is the easiest way to create a lot of simple assets.
Properties
Mountain | |
Scale | The perceptual scale of the mountain. |
Edge | The faded edge / sprawl of the mountain. |
Bulky | This bulks up the mountain shape. |
Height | Changes the height of the mountain. |
Type | Four different generative algorithms for the shape. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.