The documentation is being updated for version 1.3. Some sections may be incomplete.
Apex uses Euclidean distancing (the same function used to create the Voronoi pattern) to take any heightfield and turn it into a stark, pyramid-like mountain chain. It requires a terrain with a large difference between the highest and lowest points.
Applying Warp after Apex - especially in Slant mode - can create very interesting effects.
Properties
Mode | Sets the processing method. The result can be dramatically different.DistanceCreates an increasing slope from the "outline" of the shape towards its centerline. SlantCreates slopes like Distance but creates a steep slant as defined by the parameters. |
Steepness | Steepness of the slopes. (Distance only) |
A | Slant of the left slope. (Slant only) |
B | Slant of the right slope. (Slant only) |
Angle | Angle of the overall slant. (Slant only) |
Mirror Edges | Mirror the edge pixels when there is empty space. |
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This documentation is licensed under the MIT License, a very permissive open-source license.