Apex uses Euclidean distancing (the same function used to create the Voronoi pattern) to take any heightfield and turn it into a stark, pyramid-like mountain chain. It requires a terrain with a large difference between the highest and lowest points.
|Mode||Sets the processing method. The result can be dramatically different.|
|Distance: Creates an increasing slope from the "outline" of the shape towards its centerline.|
|Slant: Creates slopes like Distance but creates a steep slant as defined by the parameters.|
|Steepness||Steepness of the slopes. (Distance only)|
|A||Slant of the left slope. (Slant only)|
|B||Slant of the right slope. (Slant only)|
|Angle||Angle of the overall slant. (Slant only)|