The documentation is being updated for version 1.3. Some sections may be incomplete.
The Bomber node takes an input heightfield and "stamps" or bombs it across the entire surface of the terrain using the randomization properties you set.
If your terrain has a hard edge, try using the Zero Borders or Clamp in Clip mode before applying the Bomber node.
Properties
Bombing | |
Distribution | The method of distributionRandomA randomized distribution that results in pure chaotic patterns. PoissonA discrete probability distribution function that results in a natural distribution. GridA normalized grid distribution function that results in a systematic pattern. |
Clusters | The number of independent distribution clusters. |
Density | The density of the independent clusters, and the instances within each cluster. |
Variations | The number of variations to create. These variations will then be randomly repeated on the surface. Higher numbers take longer to process but creates more varied results. |
Jitter | The random offset applied to each instance while distributing. |
Blend Mode | How the base terrain and bombed instances are merged.AddAdds the two values together. ScreenAdds the two inputs without overexposing the output. MaxSelects the higher of the two. Difference Creates the difference of the two inputs. |
Variations | |
Strength | The minimum contribution level in overlapping instances. |
Strength Max | The maximum contribution level in overlapping instances. |
Proportional | Enforce proportional scaling, or allow non-proportional modifications. |
Minimum Scale | The smallest randomized instance size. |
Maximum Scale | The largest randomized instance size. |
Minimum Rotation | The minimum randomized rotation angle. |
Maximum Rotation | The maximum randomized rotation angle. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.