The documentation is being updated for version 1.3. Some sections may be incomplete.
Buildup is an inverse form of erosion. Instead of taking sediments away, like the drag of Hydraulic erosion, Buildup adds crusting to convex edges of the terrain.
All erosion features found in terrain design software focus almost exclusively on carving the terrain, which eventually results in a predictable model. Buildup conversely regenerates some of the lost mass, filling up the excessively carved and convex areas. This is quite useful for simulating ancient landscapes.
Properties
Buildup | |
Amount | The amount of sediment buildup to add to the terrain. |
Dispersion | The distance up to which the sediment buildup should expand. |
Inversion | Invert the process of dispersion on slopes. |
Breaker ConvectorThis node uses Parallel Processing. See this link if you encounter grid-like artifacts in this node.
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This documentation is licensed under the MIT License, a very permissive open-source license.