The documentation is being updated for version 1.3. Some sections may be incomplete.
Breaker creates large cracks in the terrain, following the general rules of Hydraulic Erosion, but without creating soil deposits.
Properties
Breaker | |
Duration | The number of breakage iterations to perform on the terrain. The default value should work in most situations. |
River Length | The maximum length of each break or river. |
Erosion Power | The strength of the breakage process. High values may cause sharp drops and spikes depending on the terrain. |
Depth | Depth of the cracks. |
Advanced | |
Seed | The randomization pattern or seed for the node's process. |
Hard Cracks | Disables antialiasing and smooth of the crack edges. |
Mode | FastProcesses faster, but may not always result in the same pattern of cracks. AccurateProcesses a bit slower, but ensures the pattern remains the same. |
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This documentation is licensed under the MIT License, a very permissive open-source license.