The documentation is being updated for version 1.3. Some sections may be incomplete.
Properties
Light | |
Sun azimuth | The direction of the sun. |
Sun elevation | The elevation of the sun. |
Global | |
Quality | UltraThe highest quality AO. It takes quite a long time to calculate but produces very good results. This is the recommended quality when baking Lighting for high resolution assets with small details. HighHigher quality AO that is slower to calculate. It is useful when you have small, intricate shapes. MediumThe default value. A good balance between quality and speed. LowLow quality Ambient Occlusion. This is quite sufficient in many situations. |
Direct light | |
Direct light | Enable the Direct Light pass. |
Shadows | Enable the Shadows pass. |
Sun angular diameter | This property controls the softness of the shadows. |
Ambient light | |
Ambient light | Enable indirect, ambient lighting. |
Ambient occlusion | Enable the Ambient Occlusion pass. |
Advanced | |
Exposure | The exposure for the render. Use this just like the exposure value in a camera. |
Sun intensity | Intensity of direct sunlight. |
Ambient intensity | Intensity of ambient light. |
Air density | Density of the atmosphere. |
Haze | The amount of haze in the atmosphere. This can make the sunlight whiter and less saturated. |
Ozone layer thickness | Thickness of the ozone in the atmosphere. This adds a slight blue tinge to the ambient light. |
Automatic colors | Generate colors automatically based on sun angle and other conditions. |
Sun color | The color of the direct sunlight. Only available when Automatic Colors is disabled. |
Ambient color | The color of the ambient light. Only available when Automatic Colors is disabled. |
Ground brightness | Brightness of the ground. This controls the color of the terrain when no color map is provided. |
Soft clip | Convert HDR color values to LDR values by soft clipping. This prevents over and under-exposure. |
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This documentation is licensed under the MIT License, a very permissive open-source license.