The documentation is being updated for version 1.3. Some sections may be incomplete.
Mesher allows you to save specific nodes as meshes instead of heightfields. It can also generate LODs.
|Save to Build Folder||Saves the output to build folder. Will igonore the above path if this option is checked.|
|File||Path where the output files should be saved|
|Format||Wavefront OBJWavefront OBJ output XYZ Point CloudXYZ Point Cloud output Autodesk FBXAutodesk FBX output|
|Scale||The scale for the model.Normalized (0.0 - 1.0)Writes vertex values to the 0.0 to 1.0 range. This is the easiest for resizing to any scale, or for easy interpretation in OBJ importers in many DCC applications. 1 Unit = 1 MeterWrites vertex values in meters. NOTE: Many OBJ importers will fail to read large numeric values produced by this option. 1 Unit = 1 KilometerWrites verte values in kilometers. Unlike the above option, most OBJ importers are able to read the values as they tend to be double digit at most.|
|Vertex Count||The number of vertices on either axis.|
|Structure||The mesh synthesis method to use for the model.TrisThe terrain will be produced with uniform triangles. QuadsThe terrain will be produced with uniform quads. Tris (Adaptive)The terrain will be produced using perpendicular triangles but with automatic polygon density as required by different portions of the terrain. This method produces the best outcome.|
|Create Texture Coords||Creates texture coordinates in the output mesh.|
|Create Walls||Creates wall in the output mesh.|
|LOD||Number of LODs to be generated along with main mesh.NoneNo LODs LOD 1One LOD LOD 2Two LODs LOD 3Three LODs LOD 4Four LODs LOD 5Five LODs LOD 6Six LODs LOD 77 LODs LOD 88 LODs|