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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.

Properties

Voronoi

ScaleThe perceptual scale of the Voronoi shapes. Higher values create more shapes.
JitterControl the offset of the Voronoi points between symmetrical and chaotic.
SeedThe randomization pattern or seed for the node's process.
DualCreates two overlapping Voronoi patterns.

Warp

Perturb
NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping.
Warp FrequencyFrequency of the warp. Higher numbers create stronger warping.
Warp AmplitudeThe strength of the warping applied to the base noise.
Warp OctavesThe complexity of the warping shape.

Advanced settings

Scale XThe non-uniform scale of the X axis.
Scale YThe non-uniform scale of the Y axis.
Function
EuclideanEuclidean function. ManhattanManhattan function. NaturalNatural, geology-friendly version of Euclidean.
Form
CVoronoi cells with height decided by the cells themselves. NVoronoi cells with height decided by the nearest neighbor. R PThe default look for this geo-variant, suitable for creating mountains. AA mix between P and M. SIndividual mountains with fully separated boundaries. MFavors the strongest cell; good for creating a big mountain slope. DFavors ridges over cell centers.
Voronoi+ Badlands




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This documentation is licensed under the MIT License, a very permissive open-source license.