The documentation is being updated for version 1.3. Some sections may be incomplete.
Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.

Properties
Voronoi | |
| Scale | The perceptual scale of the Voronoi shapes. Higher values create more shapes. |
| Jitter | Control the offset of the Voronoi points between symmetrical and chaotic. |
| Seed | The randomization pattern or seed for the node's process. |
| Dual | Creates two overlapping Voronoi patterns. |
Warp | |
| Perturb | NoneNo warping. SimpleSimple, soft warping. ComplexComplex, turbulence warping. |
| Warp Frequency | Frequency of the warp. Higher numbers create stronger warping. |
| Warp Amplitude | The strength of the warping applied to the base noise. |
| Warp Octaves | The complexity of the warping shape. |
Advanced settings | |
| Scale X | The non-uniform scale of the X axis. |
| Scale Y | The non-uniform scale of the Y axis. |
| Function | EuclideanEuclidean function. ManhattanManhattan function. NaturalNatural, geology-friendly version of Euclidean. |
| Form | CVoronoi cells with height decided by the cells themselves. NVoronoi cells with height decided by the nearest neighbor. R PThe default look for this geo-variant, suitable for creating mountains. AA mix between P and M. SIndividual mountains with fully separated boundaries. MFavors the strongest cell; good for creating a big mountain slope. DFavors ridges over cell centers. |

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This documentation is licensed under the MIT License, a very permissive open-source license.
