The Fault primitive creates a fault in the terrain. The shape can be anything from a crack to a valley, based on the settings.
When the Fault node is used by itself, it will create a fault in a flat terrain. To produce a fault in your existing terrain, attach it to another node.
To create a "multi-fault": duplicate a Fault node, attach it to the original Fault node, and change a few settings. For example - changing the depth, width, or even seed, can produce interesting results.
|Width||The width of the fault.|
|Depth||The depth of the fault.|
|Shrink||Contraction of the fault from the two ends.|
|Scale||The scale of the shapes and features of the fault.|
|Chaos||The randomness of features of the fault.|
|X||The horizontal position of the fault. Only available when Shrink is above 0.0.|
|Y||The vertical position of the fault.|
|Angle||The direction of the fault.|
|Seed||The randomization pattern or seed for the node's process.|