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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

QuickColor lets you quickly map a 2-color gradient to any mask. This can be useful for simple scenarios where CLUTer would be overkill. For example, attaching QuickColor to Snowfall's snow output can create a black and white mask that can be blended with your main color map.

Properties

QuickColor

ColorFirst color for the gradient.
Color2Second color for the gradient.

Pre-Process

Input NoiseIntroduces noise to the incoming grayscale map.
Input ClarityApplies localized contrast enhancements to the incoming map.
Input Auto LevelApplies an autolevels filter to the incoming map.
ReverseReverses the mapping of the gradient.

Post-Process

Color NoiseIntroduces minor color distortions to the map.
Output ClarityApplies localized contrast enhancements to the output texture.
Output Auto LevelApplies an autolevels filter to the output texture.
Normal Map RGBMix




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This documentation is licensed under the MIT License, a very permissive open-source license.