The documentation is being updated for version 1.3. Some sections may be incomplete.
QuickColor lets you quickly map a 2-color gradient to any mask. This can be useful for simple scenarios where CLUTer would be overkill. For example, attaching QuickColor to Snowfall's snow output can create a black and white mask that can be blended with your main color map.
Properties
QuickColor | |
| Color | First color for the gradient. |
| Color2 | Second color for the gradient. |
Pre-Process | |
| Input Noise | Introduces noise to the incoming grayscale map. |
| Input Clarity | Applies localized contrast enhancements to the incoming map. |
| Input Auto Level | Applies an autolevels filter to the incoming map. |
| Reverse | Reverses the mapping of the gradient. |
Post-Process | |
| Color Noise | Introduces minor color distortions to the map. |
| Output Clarity | Applies localized contrast enhancements to the output texture. |
| Output Auto Level | Applies an autolevels filter to the output texture. |

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This documentation is licensed under the MIT License, a very permissive open-source license.
