The Build Manager
The Build Manager gives you easy access to crucial output preferences. It is accessed by the Build tab in the sidebar.
The node list shows you all the nodes marked for export. You can temporarily toggle a node by clicking the checkbox next to the node. This does not affect the build, only the output. This can be useful when you just want to see a few specific outputs, or you need to go back to rebuild an older project for selective output.
When a node has multiple outputs, such as the Erosion and Breaker nodes in this example, you can individually toggle which ports should be saved as files.
You can define the output settings for your terrain. These settings are used for the Build process which will create the asset output from your graph. You can choose platform/game engine specific properties here.
You can choose the build folder and other options in this section. Build switches are available from the dropdown icon in the Build button. The Build button starts the final build process.
The Terrain Definition lets you choose the overall scale interpretation of the terrain - both overall size and altitude.
For more information on terrain scale and definition, see Terrain Scale.
For further details on how to use the Build Manager, see Build and Export.
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This documentation is licensed under the MIT License, a very permissive open-source license.