Sea is a multi-function water surface generator and coastal erosion tool. Its primary purpose is to create a water surface, while Coastal Erosion creates beaches and cliffs.
The water surface can be generated either as global surface or filled from the edges without affecting inland features. In the latter mode, you can have custom control over which edges fill inward by using the Edge
input mask.
This node has hidden ports. You can access the hidden ports through the connect menus or by dropping a connection in the middle of the node to trigger the auto-connect menu. See Convenience Features.
Properties
Sea Arragement | GlobalCreates a sea even inside the terrain. SurroundingCreate a sea surface from the edges of the terrain, but not inside the terrain. |
Level | The water level in the sea. |
Coastal Erosion | Perform erosion on the coastal areas. |
Shore Size | The size of the shore created with coastal erosion. |
Shore Height | The height of the shore created with coastal erosion. |
Variation | The amount of variation on the coast. |
Uniform Variation Morphing | |
Extra Cliff Details | Add extra details to the cliff on the terrain. |
Render water surface | Renders the water surface in the sea area. |
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This documentation is licensed under the MIT License, a very permissive open-source license.