The documentation is being updated. There may be incomplete sections.
The Coast node creates a coastal region on the terrain. The coast can be either a smooth transition (beaches) or a strong transition (cliffs).
A systematic coast may not always look realistic. Try using a mask to affect certain areas only, or combine multiple Coast nodes with masks.
|Intensity||Flattening intensity of the coastal area.|
|Water Level||Relative water level by which coastal erosion is applied. You can enter a precise height such as |
|Beach Size||Width of the flattened or beach area between the central body and the coast.|
|Transition||Controls how smoothly the beach transitions into the mainland.|