Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The Gradient node is a very useful starting primitive, especially when displaced or modified to create randomness. It is also a very useful mask generator.

This primitive creates three distinct types of gradients: Linear, Radial, and Helix. Several properties shown below are unique to each gradient type.


LinearA ramp going from lowest to highest. RadialA soft, radial "bump". HelixA climbing spiral or Helix gradient.
ScaleThe scale of the gradient.
DirectionThe angle of the Linear gradient.
Edge Behavior
NoneEdge pixels are left blank. MirrorEdge pixels are mirrored. RepeatEdge pixels are repeated. Edge
XHorizontal placement of the Gradient.
YVertical placement of the Gradient.
StartWhere the Helix will start.
EndWhere the Helix will end.
Gabor LineNoise

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This documentation is licensed under the MIT License, a very permissive open-source license.