The documentation is being updated for version 1.3. Some sections may be incomplete.
Whorl applies multiple vortex-like distortions across the terrain to create large scale warping. This can be very useful when creating massive landscapes and wanting to avoid a patterning in the noise, or for creating slightly surreal or alien landscapes.
Whorl can be overpowering if used by itself. An effective way to tone down Whorl is to lower the Influence value in Post Process Stack or use one of the blend modes.
Properties
Whorls | The number of whorls to add to the terrain. |
Power | The strength of the distortion applied with each whorl. |
Type | SpinWhorls appear as round, independent formations. StretchWhorls appear as stretched, interconnected formations. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.