The documentation is being updated for version 1.3. Some sections may be incomplete.
The Sediment node creates a thick layer of sedimentation on top of the terrain. The sediment is very generic and, based on your usage, can make sand or snow.
The Drift mode creates an extremely large buildup of sedimentation (snow, sand, etc) offset to the main terrain. This can be great for creating snow buildup, glaciers, and more.
If the Drift looks too detached from the main terrain, try changing the Seed or lowering the Strength.
Properties
Power | The power of sedimentation layers. |
Amount | The amount of sedimentation on each layer. |
Drift | Add a superficial multi-directional drift or buildup to the sedimentation. |
Strength | The strength or offset of the drift. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.