The documentation is being updated for version 1.3. Some sections may be incomplete.
The Texture node is a composite node that uses multiple factors such as chaos, slopes, flow zones, and other geological features to create a texture mask that can be fed to any color node to create a texture map. It can be used by itself, or combined with other data maps and selectors.
Properties
Construction | |
Scale | The scale of the texture. |
Mode | Select from three modes of the texture. |
Patches | The amount of patches on the texture. |
Seed | The randomization pattern or seed for the node's process. |
Influences | |
Slope | The amount of slope influence in the texture. |
Soil | The amount of soil influence in the texture. |
Chaos | The amount of chaos in the output. |
Graded | Applies gradation to the output. |
Classic Version | Use the classic version of texture |
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This documentation is licensed under the MIT License, a very permissive open-source license.