Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The Texture node is a composite node that uses multiple factors such as chaos, slopes, flow zones, and other geological features to create a texture mask that can be fed to any color node to create a texture map. It can be used by itself, or combined with other data maps and selectors.



ScaleThe scale of the texture.
ModeSelect from three modes of the texture.
PatchesThe amount of patches on the texture.
SeedThe randomization pattern or seed for the node's process.


SlopeThe amount of slope influence in the texture.
SoilThe amount of soil influence in the texture.
ChaosThe amount of chaos in the output.
GradedApplies gradation to the output.
Classic VersionUse the classic version of texture
SurfTex Velocity

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This documentation is licensed under the MIT License, a very permissive open-source license.