The documentation is being updated for version 1.3. Some sections may be incomplete.
The Texture node is a composite node that uses multiple factors such as chaos, slopes, flow zones, and other geological features to create a texture mask that can be fed to any color node to create a texture map. It can be used by itself, or combined with other data maps and selectors.
|Scale||The scale of the texture.|
|Mode||Select from three modes of the texture.|
|Patches||The amount of patches on the texture.|
|Seed||The randomization pattern or seed for the node's process.|
|Slope||The amount of slope influence in the texture.|
|Soil||The amount of soil influence in the texture.|
|Chaos||The amount of chaos in the output.|
|Graded||Applies gradation to the output.|
|Classic Version||Use the classic version of texture|
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This documentation is licensed under the MIT License, a very permissive open-source license.