Texture

The Texture node is a composite node that uses multiple factors such as chaos, slopes, flow zones, and other geological features to create a texture mask that can be fed to any color node to create a texture map. It can be used by itself, or combined with other data maps and selectors.

Node Properties

The documentation is being updated. Some sections may be incomplete.

SettingDescription
ScaleTODO
ModeMode of the texture
A : Lorem ipsum
B : Lorem ipsum
C : Lorem ipsum
PatchesTODO
SeedThe randomization pattern or seed for the node's process.
SlopeTODO
SoilTODO
ChaosTODO
GradedTODO
Classic VersionUse the classic version of texture