The documentation is being updated for version 1.3. Some sections may be incomplete.
Surfacer provides several types of texturing primitives. It should not be used by itself. Instead, multiple Surfacers' output should be combined to create a sophisticated texture mask, and can also be combined with other complex texture masks, such as the Data Maps.
Properties
Mode | SprinklingNoisy convexity mask. PeaksSlope deposits mask. Sliders SplotchesRandom splotches on the terrain based on neighboring terrain structures. TraceTraces the most prominent shapes on the terrain. Wind StreaksMasks areas where winds would swipe across structures. Useful for weathering. |
Strength | The strength of the mask. |
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This documentation is licensed under the MIT License, a very permissive open-source license.