The documentation is being updated for version 1.3. Some sections may be incomplete.
Transform allows you to move, rotate, and scale any terrain. The Transform node can be implemented at any point in your graph as it is a post-process effect.
If your terrain has a hard edge, try using the
Zero Borders
node before applying the Transform node.
Properties
Scale | |
Uniform | This applies uniform scale. |
Scale | |
Scale X | The non-uniform scale on the X axis. |
Scale Y | The non-uniform scale on the Y axis. |
Unfiltered | |
Fill Edges | |
Rotation | |
Angle | The angle of rotation of the terrain. |
Mirror Edges | Edge pixels are mirrored. |
Position | |
X | The location of the terrain. |
Y | The location of the terrain. |
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This documentation is licensed under the MIT License, a very permissive open-source license.