The documentation is being updated for version 1.3. Some sections may be incomplete.
Denoise is a general purpose noise removal filter. Denoise systematically cleans up random noise, spikes, and extremely sharp edges.
A single iteration is appropriate in most cases. For extremely noisy terrains that require several passes, it is recommended that the desired area be masked to protect the rest of the terrain from losing important details.
Properties
Strength | The strength of the Denoise operation. Higher values can take a very long time. Use cautiously. |
Despeckle | Despeckle cleans areas in which noise is noticeable, while leaving complex areas untouched. The noise is reduced without severely affecting contours. |
Apply Enhancement | When enabled, more aggressive denoising is applied. |
Target Stray Pixels Only | When enabled, it will only affect single pixel noise or residual artifacts from previous processes. |
Curve FlipThis node uses Parallel Processing. See this link if you encounter grid-like artifacts in this node.
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This documentation is licensed under the MIT License, a very permissive open-source license.