The documentation is being updated for version 1.3. Some sections may be incomplete.
This tutorial shows how to quickly craft sophisticated textures for rock surfaces by mixing various SatMaps, adding edge weathering, and subtly enhancing the shape. Additionally, it also shows how to turn it into a seamless tiling texture set (Diffuse and Displacement).
Shattered Mountain Lake Hyperreal Snowy Mountain
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This documentation is licensed under the MIT License, a very permissive open-source license.