The documentation is being updated for version 1.3. Some sections may be incomplete.
Volcano
A tall volcanic shape is created using the Impact Crater profile. Strong modulation and a small Inner Scale is the key to this look.
In Post Process, Autolevel is used to make the shape as tall as possible.
Erosion with a high Duration is used to refine the volcano. Random Sedimentation helps create non-uniform fluvial lines.
In Post Process, Clamp is used to reduce the height. We used Autolevel in the previous step to make Erosion stronger. Now we can remove that extra height.
A second erosion pass, with settings that promote strong sedimentary flows is used to add the final touches.
Crater Lakes Blending SatMaps
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This documentation is licensed under the MIT License, a very permissive open-source license.