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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Released on 02 September 2022

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What's new in Gaea 1.3.1.7?

The Production Ready build for the 1.3.1 version is now available. This build provides several critical bug fixes and improvements. It is a highly recommended update.

See these blog posts for more details: Gaea 1.3.1.0, Gaea 1.3.1.1, Gaea 1.3.1.2, Gaea 1.3.1.3

Changelog

  • Fixed a few regressions that crept up in 1.3.1.6.
  • Build Swarm UI simplified to make it compatible with automation.
  • Build Swarm UI now works with Windows Terminal.
  • Build Swarm automation was being ignored in some cases.
  • Build Swarm Output path override would create incorrect file path.
  • Build Swarm has new command line options.
  • Build Swarm command line help overhauled and made more detailed.
  • Build Swarm would ignore scale override.
  • Build Swarm failed to generate XML map in Houdini Bridge.
  • Gaea update UI was broken.
  • Lakes Shore output was broken.
  • Crater Lip parameter was broken.
  • Moving node to a new graph would behave incorrectly when cancelled.
  • Gaussian noise option would break on multiple iterations.
  • Auto placement of node after collapsed nodes was incorrect.
  • Easy search to access long named nodes (TS for ThermalShaper, for example).
  • LoopEnd node would compound changes when parameter was modified.
  • Several internal fixes and optimizations.
Gaea 1.3.1.8 Gaea 1.3.1.6




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This documentation is licensed under the MIT License, a very permissive open-source license.