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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Released on 26 November 2020

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What's new in Gaea 1.2.1.2?

While most of the focus has been on bug fixes and more stability, we've added a few new features like collapsible nodes, the new Fx node, and a pixel-based ZeroBorders mode for complete precision.

Additionally, the way you work with portals and connect nodes has a whole new aspect with the new Connect and navigate menus. See the Gaea 1.2.1 blog post.

Complete Changelog

Node Updates

  • New Fx node.
  • FractalTerrace now has an Advanced mode.
  • Collapse nodes (F11 key).
  • Abs node is 120% faster.
  • ZeroBorders can now use pixel count with the Precise mode.
  • Constant node can now mimic the Noise node.
  • Lake node's maximum precipitation increased to 300.

Improved

  • Node connect (c), disconnect (x) menus enhanced.
  • Node quick navigation menu (, key).
  • When converting a portal via the Connect menu, pressing Ctrl to interject a Chokepoint.
  • Replace any node from the context-menu.
  • Combine will switch to the display format of incoming nodes.
  • Baking allows selecting bake engine (experimental).
  • Autolayout can be applied to selected nodes.
  • Ability to import just seeds if matching nodes are found.
  • Graph tab shows icons if any nodes inside are pinned.
  • MultiMix now uses Combine instead of Mixer for color nodes.
  • Cartography contour minimum lowered.
  • The cursor is highlighted when creating connections.
  • Node disconnect menu now shows node names along with ports.
  • Improved color selection for graph tabs.
  • Portal menu is sorted by graph order.
  • Autosave checkbox added to options dialog.
  • Warning is shown if underlay is downstream of the current node which can cause a long update delay.
  • Made Underlay warning appear only once (yes, we made it too annoying, sorry!)

Fixed

  • Crash on expanding toolbox expander.
  • Incorrect graph name showed in progress.
  • Node interjection could connect to the wrong port or cause a crash.
  • Connection context menu would show excess connections.
  • Mesher would not create output to custom location.
  • Pin did not work on nodes that were both pinned and underlay.
  • Refresh all button did not work as the tooltip indicated.
  • Memory usage shown could be incorrect in some scenarios.
  • Preset system was broken and could create corrupt files.
  • The correct graph tab is now selected when opening a file.
  • HSL 180 degree range fixed.
  • X, Y position radial gradient has been fixed.
  • Fixed Dunes and Sand output to prevent aliasing artifacts.
  • Deleting a node would not necessarily remove connections.
  • Right-click drag would create selection rectangle.
  • Mesher was processing twice.
  • Node names are sanitized when marking for export (remove non-filename characters).
  • Several dozen additional bug fixes.
Gaea 1.2.1.3 Gaea 1.2.0.4




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This documentation is licensed under the MIT License, a very permissive open-source license.