The documentation is being updated for version 1.3. Some sections may be incomplete.
Rocky is a primitive that creates shattered rock floors. It can be used to rocky details to other shapes as well.
Rocks generated with this node are always on a flat terrain. Use the Insert node to place rocks on other terrains that have height variations.
Properties
| Style | Choose from different rock stylesAA surface with strong protrusions and more chaos. BA surface with fewer protrusions and mild chaos. |
| Size | Size of the cracks within the rock. |
| Small Rocks | The amount of smaller rocks or debris that should be exposed. |
| Breakage | The granularity of the debris in the broken portions of the rock surface. |
| Roughness | Warping of the smoother surface shapes. |
| Jitter | A useful utility for shifting shapes for artistic decision making. |
| Clusters | The shape of rock clusters.OffNo clusters LargeCreate large clusters SmallCreate small clusters ShatteredCreate shattered clusters. |
| Erosion | If checked, it would run erosion pass on the rocky surface. |
| Seed | The randomization pattern or seed for the node's process. |

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This documentation is licensed under the MIT License, a very permissive open-source license.
