Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The Fault primitive creates a fault in the terrain. The shape can be anything from a crack to a valley, based on the settings.

The Fault node has been superceded by the Canyon node. Please use that in all new projects.



WidthWidth of the fault.
DepthDepth of the fault.
ShrinkShrinks the fault from the edges.


ScaleSets the scale of the fault.
ChaosAdds uneveness to the fault shape.


XHorizontal placement of the fault.
YVertical placement of the fault.
AnglePlaces the fault at the selected angle.
SeedThe randomization pattern or seed for the node's process.
Dunes Hill

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This documentation is licensed under the MIT License, a very permissive open-source license.