The documentation is being updated for version 1.3. Some sections may be incomplete.
The Fault primitive creates a fault in the terrain. The shape can be anything from a crack to a valley, based on the settings.
The Fault node has been superceded by the Canyon node. Please use that in all new projects.
Properties
Fault | |
| Width | Width of the fault. |
| Depth | Depth of the fault. |
| Shrink | Shrinks the fault from the edges. |
Scale | |
| Scale | Sets the scale of the fault. |
| Chaos | Adds uneveness to the fault shape. |
Location | |
| X | Horizontal placement of the fault. |
| Y | Vertical placement of the fault. |
| Angle | Places the fault at the selected angle. |
| Seed | The randomization pattern or seed for the node's process. |

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This documentation is licensed under the MIT License, a very permissive open-source license.
