The documentation is being updated for version 1.3. Some sections may be incomplete.
The Crater primitive creates different types of crater shapes. Like all primitives, it is not meant to be the finished product, but rather a starting point from which to develop your own detailed shape.
Craters can be either volcanic, which start at the base and go up in a conical shape; or they can be impact, where the inside of the crater can be deeper than the base or the ground around the crater.
Properties
Crater | |
Profile | The different types of crater styles.CraterfieldCreates a craterfield which has combination of small and large craters. CraterCreates a single crater. |
Scale | The scale of the volcano. |
Depth | Depth of the impact. Lowering the depth also elevates the surrounding ground level. |
Density | Density of craters in the craterfield. |
Floor | The altitude of the crater floor. |
Depth | Depth of the impact. Lowering the depth also elevates the surrounding ground level. |
Outer Scale | The scale of the outer elevated wall of the impact zone. |
Inner Scale | The scale of the inside of the impact zone. |
Modulate | Modulate the distribution between the ground, walls, and floor of the crater zone. |
Lip | Creates a transition wall or "lip" between the inside and outside of the impact zone. |
Global | |
X | Horizontal placement of craterfield. |
Y | Vertical placement of craterfield. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.