The documentation is being updated for version 1.3. Some sections may be incomplete.
The Distribution node creates a distribution map in the form of white pixels, or "hits", based on the shape of the terrain. The output can be used as a distribution source map in other applications; such as ForestPack, XGen, Vue, Blender, etc.
Properties
Occurance | The chance of a hit occurring. Higher values create more distribution dots. |
Density | The cluster density of hits. |
Seed | The randomization pattern or seed for the node's process. |
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This documentation is licensed under the MIT License, a very permissive open-source license.