Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

The Curvature node creates a mask where convex areas (such as sharp edges, protrusions, etc.) are selected. It is a very useful layer in texture creation, often as highlights applied on top of an existing texture map.


MinThe minimum range of the curvature.
MaxThe maximum range of the curvature.
FalloffThe soft falloff at the maximum edge.
Curvature Type
HorizontalFavor horizontal curvature. VerticalFavor vertical curvature. AverageBlend both horizontal and vertical curvatures evenly.
InvertInvert the map.
Angle Details