The documentation is being updated for version 1.3. Some sections may be incomplete.
The Curvature node creates a mask where convex areas (such as sharp edges, protrusions, etc.) are selected. It is a very useful layer in texture creation, often as highlights applied on top of an existing texture map.
Properties
Min | The minimum range of the curvature. |
Max | The maximum range of the curvature. |
Falloff | The soft falloff at the maximum edge. |
Curvature Type | HorizontalFavor horizontal curvature. VerticalFavor vertical curvature. AverageBlend both horizontal and vertical curvatures evenly. |
Invert | Invert the map. |
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This documentation is licensed under the MIT License, a very permissive open-source license.