The documentation is being updated for version 1.3. Some sections may be incomplete.
In this detailed breakdown, explore how the new Gaea hero animation was conceived and executed. You will go through the process of core terrain creation, biome setup, and biome texturing. Then you get to take those biomes and mix them either procedurally or through freehand painting.
Hyperreal Snowy Mountain Introduction to Quickstarts
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This documentation is licensed under the MIT License, a very permissive open-source license.