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Gaea Documentation
The documentation is being updated for version 1.3. Some sections may be incomplete.

Separating Concerns: An Important Guide for Complex Projects

Why do I need to separate my project?

Monolithic Construction vs. Distributed Processing

Construction (aka monolithic process) is about defining the general shapes and overall layout of the terrain. Processing is about turning that rough shape into a realistic terrain.

The first process is where you focus on the larger shapes and not the details. then eventually, the entire graph creating the core shapes funnels into one (or a few) nodes that provide the final, rough shape.

The second process is where the shapes are processed through erosion, lookdev, and other resolution-independent, worldspace friendly processes.

How to break up a terrain

Using Tabs

Using Linked Files

Migrating Terrains Houdini




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This documentation is licensed under the MIT License, a very permissive open-source license.