The documentation is being updated for version 1.3. Some sections may be incomplete.
Released on 15 September 2020
What's new in Gaea 1.2.1.0?
While most of the focus has been on bug fixes and more stability, we've added a few new features like collapsible nodes, the new Fx node, and a pixel-based ZeroBorders mode for complete precision.
The way we work with portals and how we connect nodes has a whole new aspect with the new menus. See https://www.facebook.com/groups/QuadSpinnerGaea/permalink/634293150625636/
Further details forthcoming.
Complete Changelog
Node Updates
- Fx node added
- Nodes can now be collapsed by pressing F11
- Abs now 120% faster
- ZeroBorders can use pixel count
- Constant noise mode
- Lake maximum precipitation increased to 300
Improved
- Node connect, disconnect menus enhanced
- Portals with Chokepoints
- Replace node functionality added
- Combine now takes the display format of incoming nodes
- Baking allows selecting bake engine (experimental)
- Autolayout can be applied to selected nodes
- Cartography contour minimum lowered
- The cursor is highlighted when connecting
- Node disconnect menu now shows node names along with ports
- Improved color selection for graph
- Portal menu is now ordered by graph order
- Autosave checkbox added to options dialog
- Warning is shown if underlay is downstream
- Made Underlay warning appear only once (yes, we made it too annoying, sorry!)
Fixed
- Crash on expanding toolbox expander
- Incorrect graph name showed in progress
- Node interjection dragged from port onto connection could connect to the wrong port or cause a crash
- Invisible Node bug
- Pin warning was too annoying
- Pin did not work on nodes with pinned and marked as underlay
- Refresh all button did not work as the tooltip indicated
- Mem size was shown incorrect
- Presets were not applying on creation
- The wrong graph tab remained selected on opening file
- HSL 180 degree range fixed
- X, Y position radial gradient was not working
- Dunes and Sand fixed with blur
- Normal connection with publishing port won't delete
- Deleting any node was leaving connections
- Right-click drag should not create selection rectangle
- Mesher was reprocessing twice
- Sanitize node name when marking for export (remove non-filename characters)
- Several dozen additional bug fixes

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This documentation is licensed under the MIT License, a very permissive open-source license.