The Crater primitive creates different types of crater shapes. As with all primitives, it is not meant to be the finished product, but rather a starting point from which to develop your own detailed shape.
Craters can be either volcanic, which start at the base and go up in a conical shape; or they can be impact, where the inside of the crater can be deeper than the base or ground around the crater.
|Profile||The different types of crater styles.|
|Displacement||Displacement of the entire crater shape. This can be used to add a bit of variety to the shape, although excess values should be avoided.|
|Seed||The randomization pattern or seed for the node's process.|
|Scale||The scale of the volcano.|
|Height||The height of the volcano.|
|Noise||The scale of the chaos noise in the basic shape. Low values create more chaos, high values reduce chaos.|
|Floor||The altitude of the crater floor.|
|Depth||Depth of the impact. Lowering the depth also elevates the surrounding ground level.|
|Outer Scale||The scale of the outer elevated wall of the impact zone.|
|Inner Scale||The scale of the inside of the impact zone.|
|Modulate||Modulate the distribution betwen the ground, walls, and floor of the crater zone.|
|Lip||Creates a transition wall or "lip" between the inside and outside of the impact zone.|