The documentation is being updated. There may be incomplete sections.
The Crater primitive creates different types of crater shapes. Like all primitives, it is not meant to be the finished product, but rather a starting point from which to develop your own detailed shape.
Craters can be either volcanic, which start at the base and go up in a conical shape; or they can be impact, where the inside of the crater can be deeper than the base or the ground around the crater.
Available across all profiles
|Profile||The different types of crater styles.|
|Displacement||Displacement of the entire crater shape. This can be used to add a bit of variety to the shape. Excess values should be avoided.|
|Seed||The randomization pattern or seed for the node's process.|
|Scale||The scale of the volcano.|
|Height||The height of the volcano.|
|Noise||The scale of the chaos noise in the basic shape. Low values create more chaos; high values reduce chaos.|
|Floor||The altitude of the crater floor.|
|Depth||Depth of the impact. Lowering the depth also elevates the surrounding ground level.|
|Outer Scale||The scale of the outer elevated wall of the impact zone.|
|Inner Scale||The scale of the inside of the impact zone.|
|Modulate||Modulate the distribution between the ground, walls, and floor of the crater zone.|
|Lip||Creates a transition wall or "lip" between the inside and outside of the impact zone.|