Surfacer provides several types of texturing primitives. It should not be used by itself. Instead, multiple Surfacers' output should be combined to create a sophisticated texture mask, and can also be combined with other complex texture masks, such as the Data Maps.
|Sprinkling : Noisy convexity mask.|
|Peaks : Slope deposits mask.|
|Sliders : TODO|
|Splotches : Random splotches on the terrain based on neighboring terrain structures.|
|Trace : Traces the most prominent shapes on the terrain.|
|Wind Streaks : Masks areas where winds would swipe across structures. Useful for weathering.|
|Strength||The strength of the mask.|