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Surfacer provides several types of texturing primitives. It should not be used by itself. Instead, multiple Surfacers' output should be combined to create a sophisticated texture mask, and can also be combined with other complex texture masks, such as the Data Maps.

Node Properties
Sprinkling : Noisy convexity mask.
Peaks : Slope deposits mask.
Sliders : TODO
Splotches : Random splotches on the terrain based on neighboring terrain structures.
Trace : Traces the most prominent shapes on the terrain.
Wind Streaks : Masks areas where winds would swipe across structures. Useful for weathering.
StrengthThe strength of the mask.